The kingdom burned

ASHFALL
KINGDOMS

A strategy-simulation of mercenaries and monsters: the crown lies masterless in the cinders, and your company marches — fourteen great titans, a storefront of steel, and soldiers with wills of their own.

⚔  Play the Web Beta 🤖  Get the Android Demo
▼ descend

WAR, IN THREE ACTS

A strategy game of orders and consequences: command the map, outfit the arsenal, and watch the field decide.

A great armoured titan

COMMAND TITANS

Crew fourteen great war-vessels with your mercenaries. Affinity preys on weakness — fire melts, frost shatters, and the wrong matchup buries a company. Pick your monsters like you mean it.

A war chest of gold

FORGE THE ARSENAL

Buy, place, and merge gear on a living grid. Two blades become a greater one; neighbors sharpen neighbors. Adjacency is power — greed is death.

The storm-crowned titan

TAKE THE THRONE

A ten-chapter campaign against named companies, ranked seasons with banked rewards, alliances with weekly war orders — and an Elo ladder with room for your name at the top.

A face-down recruit pack
A face-down recruit pack
A face-down recruit pack
✦ tap a pack to draw ✦

RAISE YOUR COMPANY

  • COLLECT THE BANNER Draw recruits from card packs — 296 painted faces across six races and five rarities, with six named Legends in the pool. Duplicates dismantle into shards that train and promote the blades you keep.
  • SIX BRANCHING CLASS TREES War, magic, shadow, faith, darkness, and song — every promotion is a fork, and the classes you pick weave party synergies. Two heroes who walked the same line down different paths fight better side by side.
  • NAMED WAR-BONDS Some classes are legends together. Crew a Berserker beside a Pyromancer and Stoked Fury sets the whole arsenal burning; an Assassin beside a Warlock signs the Death Mark. Eighteen named duos to discover — the game shows you exactly which two of your heroes forged each bond, and the strongest bonds ride into the titan's every strike.
  • THE HIDDEN CLASSES Past every capstone, veiled prestige tiers wait in the dark — Deathsworn, Worldshaper, Death's Whisper. You'll only ever see the next step. Promote, and the tree reveals what it was hiding.
  • THEN OUT-THINK EVERYONE None of it is idle stat-stacking: the campaign's AI reads your committed orders and plays a turn ahead. Collection is your arsenal — strategy is how you spend it.

THE FACES OF THE MUSTER

Two hundred and ninety-six hands for hire across six races — every one with its own painted face, so no two companies ever march alike.

A human recruitHUMAN An orc recruitORC A fae recruitFAE A beastfolk recruitBEASTFOLK An infernal recruitINFERNAL An undead recruitUNDEAD

THE FORGE

230 items in the armory — and the best of them can't be bought. Steel stacks into greater steel, elements bind into brands, and the gear at the ceiling exists only as a fusion. Tap a recipe to strike it.

Iron SwordIron Sword + Iron SwordIron Sword An unstruck result????

STACK THE STEEL

Twins merge. Every commodity in the storefront climbs an upgrade chain — if you have the patience to feed it.

Iron SwordIron Sword + Ember GemEmber Gem + Frost ShardFrost Shard An unstruck result????

BIND THE ELEMENTS

Cross-recipes pull three and four pieces off the same grid at once — here, fire and frost struck into one blade.

DawnbreakerDawnbreaker + StormcleaverStormcleaver An unstruck result????

REACH THE CEILING

Relics and mythics never reach the storefront. The only road to a Worldender runs through everything beneath it.

230  ITEMS 93  FORGE RECIPES 4-WAY FUSIONS 6  WEAPON FAMILIES 0  MYTHICS SOLD — FORGE ONLY

And steel knows whose hands hold it. Every weapon belongs to a family — sword, axe, dagger, mace, spear, bow — and every class trains some and neglects others. A berserker swings an axe 12% harder; press a bow into those same hands and it fumbles. Specialists hit harder and carry a blind spot; hybrids cover both and excel at neither. Arm the crew you actually have.

Strategy + Simulation

YOUR ARMY HAS A MIND OF ITS OWN

This isn't a puzzle where pieces sit still. Every titan and every mercenary is simulated — carrying a temperament and a quirk into the field — and when blood is in the air, they don't always obey. A glory-hungry reaver charges a fight you never picked. A craven blade strays from the line you drew. The company you actually command is the company you've earned.

🎭 TEMPERAMENTS & QUIRKSBloodthirsty, craven, proud, loyal — each hero's nature bends how they read your orders, for better and for worse.
⚠ ORDERS CAN BREAKAn independent pact may stray toward its own fight mid-round — and when the rout sounds, a craven blade quits the field while a veteran defies it and holds the rearguard. Watch who you crew together.
📈 DISCIPLINE IS EARNEDRecruit steadier blades, train and promote the ones you trust, and your orders start landing exactly as given. Obedience is a stat you build.

THE TITANS

Fourteen vessels. Twenty-eight faces. Every one a doctrine — and every doctrine has a hunter. Tap a vessel to turn it to its twin.

StormcrownSTORMCROWN
CinderwrathCINDERWRATH
FrostmarrowFROSTMARROW
GravemawGRAVEMAW
MirrorwingMIRRORWING
NightshardNIGHTSHARD
PyreheartPYREHEART
AegisAEGIS
IronvowIRONVOW
TitanholdTITANHOLD
DawnkeeperDAWNKEEPER
SwiftclawSWIFTCLAW
ArcanumARCANUM
ThornwrackTHORNWRACK

THE CAMPAIGN

Ten chapters. Ten rival companies holding the broken kingdom — from border rabble to the usurper's own veterans.

THE LONG GAME

Two ways to keep score: the Elo you hold, and the classes you've unlocked to hold it.

⚔ THE LADDER — LIVE ELO STANDINGS

1The Crimson PactMASTER2400
2Wolves of VaelMASTER2150
3The Gilded SpearsDIAMOND1950
4Ravenmark HostDIAMOND1750
5The Ninth BannerPLATINUM1550
?— your company's name here —CLIMB 
Every ranked match moves your rating. Only the top ten hold MASTER.

ONE NUMBER THAT MEANS SOMETHING

No vanity levels, no participation stars — a single Elo rating that rises when you out-think a rival company and falls when yours gets read. Seasons bank rewards off your peak every month, so the climb always pays, and the board above is waiting for a name.

AND THE ARSENAL BEHIND IT

Rating is bought with build knowledge. 228 classes across six branching trees — every hero walks one where each promotion is a permanent fork, and past every capstone the tree keeps going where you can't see. Here's the war line:

The war line — one of six. Forks are permanent, classes carry combat identities and party synergies, and the violet steps only reveal themselves when you promote into reach.

A REAL LADDER, ON YOUR SCHEDULE

Two ways onto the ladder: out-think a rival's company any hour of the day — or face a live opponent, blade for blade, in Versus.

🤝 VERSUS — LIVE HEAD-TO-HEAD

Want the real thing? Pull a friend into a live Versus match and fight the whole war in lockstep — one shared map, the same clashes, both companies commanding at once while the gold veins run dry beneath you. Every Versus is a ranked match: the winner takes the Elo.

⚔ REAL COMPANIES

Rather not wait on one to show up? Every async match pits you against another player's actual war company — the heroes they drew, the classes they forked, the gear they forged — published to the ladder as they play.

♟ AN INTELLIGENT HAND

While its owner is away, a sharp AI commands their company: it reads your committed orders, simulates the round ahead, and counter-plans a full turn deep. Tough rivals play solid; reckless ones overextend — punish them.

🏆 SEASONS THAT PAY

Elo on the line every match, monthly seasons that bank rewards off your peak rank, and only ten Master seats at the summit. No queue times, no time pressure — the ladder waits, your rating doesn't.

BRONZE SILVER GOLD PLATINUM DIAMOND MASTER · TOP 10

SEE THE FIELD

Straight from the war table — the conquest map, the arsenal grid, and the titans mid-clash.

The conquest map mid-round: a titan crested on high ground, heroes garrisoned around a held village, a lone hero capturing a fort, cave-trolls guarding their lairs, and enemy bands on a gold vein and pressing a base
THE CONQUEST MAPTwelve holds, one rival company, and terrain that fights back. Commit your orders — the round resolves all at once.
The Crew Your Titans screen: four vessels, each reading out its own seven axes, seats filled and open, and a reserve of heroes below
CREW YOUR TITANSThree seats to a vessel. Who you seat decides how it fights — and whether it listens.
A titan's arsenal grid stocked with forged blades, fire gems and shields, beside the readout of what that arsenal actually does
FORGE THE ARSENALA shared storefront, a grid per titan. Place, merge, and let neighbors sharpen neighbors.
Three titans clashing at dusk — two of your vessels against a molten enemy titan, with the nerve strip along the foot showing the enemy company wavering as one of its heroes quits the field
WHEN VESSELS MEETTitans stride, crews ride the rim, and every pact in reach piles into one grand battle. Affinity, arsenal, and nerve decide who walks away — and who runs.
A new hero reveal: an epic antlered Fae recruit unveiled with name, rarity, and stats
EVERY DRAW, REVEALEDNew recruits arrive with a face, a name, and a story. This one's yours now.

THE SCORE

The kingdom marches to an original soundtrack. The Iron March — the company's anthem — opens every session, then returns reimagined in nine more arrangements: full orchestra, angelic choir, industrial metal, lone western harmonica, soft piano in the ashes. One theme, ten voices, and no two marches ever sound alike.

MARCH WITH US

The Android demo is out now — download it below. Or play free in your browser: the company you build carries with your account either way.

Demo · v0.2.229 🤖 Android · direct downloadDemo APK — 45 MB
Coming Soon Get it onGoogle Play
Coming Soon Download on theApp Store

The demo installs outside the Play Store, so Android will ask you to allow installs from your browser ("install unknown apps") — a one-tap prompt. Early build: progress may be wiped before launch.