A strategy-simulation of mercenaries and monsters: the crown lies masterless in the cinders, and your company marches — fourteen great titans, a storefront of steel, and soldiers with wills of their own.
A strategy game of orders and consequences: command the map, outfit the arsenal, and watch the field decide.

Crew fourteen great war-vessels with your mercenaries. Affinity preys on weakness — fire melts, frost shatters, and the wrong matchup buries a company. Pick your monsters like you mean it.

Buy, place, and merge gear on a living grid. Two blades become a greater one; neighbors sharpen neighbors. Adjacency is power — greed is death.

A ten-chapter campaign against named companies, ranked seasons with banked rewards, alliances with weekly war orders — and an Elo ladder with room for your name at the top.



Two hundred and ninety-six hands for hire across six races — every one with its own painted face, so no two companies ever march alike.
HUMAN
ORC
FAE
BEASTFOLK
INFERNAL
UNDEAD
230 items in the armory — and the best of them can't be bought. Steel stacks into greater steel, elements bind into brands, and the gear at the ceiling exists only as a fusion. Tap a recipe to strike it.
Iron Sword
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Iron Sword
➜
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Twins merge. Every commodity in the storefront climbs an upgrade chain — if you have the patience to feed it.
Iron Sword
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Ember Gem
+
Frost Shard
➜
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Cross-recipes pull three and four pieces off the same grid at once — here, fire and frost struck into one blade.
Dawnbreaker
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Stormcleaver
➜
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Relics and mythics never reach the storefront. The only road to a Worldender runs through everything beneath it.
And steel knows whose hands hold it. Every weapon belongs to a family — sword, axe, dagger, mace, spear, bow — and every class trains some and neglects others. A berserker swings an axe 12% harder; press a bow into those same hands and it fumbles. Specialists hit harder and carry a blind spot; hybrids cover both and excel at neither. Arm the crew you actually have.
This isn't a puzzle where pieces sit still. Every titan and every mercenary is simulated — carrying a temperament and a quirk into the field — and when blood is in the air, they don't always obey. A glory-hungry reaver charges a fight you never picked. A craven blade strays from the line you drew. The company you actually command is the company you've earned.
Fourteen vessels. Twenty-eight faces. Every one a doctrine — and every doctrine has a hunter. Tap a vessel to turn it to its twin.
STORMCROWN
CINDERWRATH
FROSTMARROW
GRAVEMAW
MIRRORWING
NIGHTSHARD
PYREHEART
AEGIS
IRONVOW
TITANHOLD
DAWNKEEPER
SWIFTCLAW
ARCANUM
THORNWRACKTen chapters. Ten rival companies holding the broken kingdom — from border rabble to the usurper's own veterans.
Two ways to keep score: the Elo you hold, and the classes you've unlocked to hold it.
No vanity levels, no participation stars — a single Elo rating that rises when you out-think a rival company and falls when yours gets read. Seasons bank rewards off your peak every month, so the climb always pays, and the board above is waiting for a name.
Rating is bought with build knowledge. 228 classes across six branching trees — every hero walks one where each promotion is a permanent fork, and past every capstone the tree keeps going where you can't see. Here's the war line:
Two ways onto the ladder: out-think a rival's company any hour of the day — or face a live opponent, blade for blade, in Versus.
Want the real thing? Pull a friend into a live Versus match and fight the whole war in lockstep — one shared map, the same clashes, both companies commanding at once while the gold veins run dry beneath you. Every Versus is a ranked match: the winner takes the Elo.
Rather not wait on one to show up? Every async match pits you against another player's actual war company — the heroes they drew, the classes they forked, the gear they forged — published to the ladder as they play.
While its owner is away, a sharp AI commands their company: it reads your committed orders, simulates the round ahead, and counter-plans a full turn deep. Tough rivals play solid; reckless ones overextend — punish them.
Elo on the line every match, monthly seasons that bank rewards off your peak rank, and only ten Master seats at the summit. No queue times, no time pressure — the ladder waits, your rating doesn't.
Straight from the war table — the conquest map, the arsenal grid, and the titans mid-clash.
The kingdom marches to an original soundtrack. The Iron March — the company's anthem — opens every session, then returns reimagined in nine more arrangements: full orchestra, angelic choir, industrial metal, lone western harmonica, soft piano in the ashes. One theme, ten voices, and no two marches ever sound alike.
The Android demo is out now — download it below. Or play free in your browser: the company you build carries with your account either way.
The demo installs outside the Play Store, so Android will ask you to allow installs from your browser ("install unknown apps") — a one-tap prompt. Early build: progress may be wiped before launch.